Ever since I upgraded to a retina MacBook Pro, I knew I’d have to come up with a new strategy for storing data. Even after upgrading to the 512GB SSD, I’m still running out of space.
With hundreds of gigabytes for pictures, music, videos, and games a 512GB SSD is perfectly reasonable. But now that NSScreencast
is nearing a year old I have more data than I can store on a single drive. Another nuissance was transferring these videos over to my iMac for editing.
A typical 20 minute screencast of mine will eat up nearly 8 gigabytes before encoding, and transfering a file like this over Wi-Fi is painfully slow.
On my previous MacBook Pro I opted to remove the superdrive and install a 2nd 7200 RPM drive for larger storage. This worked well, but the retina MacBook Pro has no such capability,
so I went on the lookout for an external drive to store NSScreencast videos.
Recently I changed NSScreencast to use a CDN
to serve up assets from a different, faster server.
Why use a CDN?
Using a CDN has numerous benefits. First, and foremost, this alleviates a bunch of secondary requests that
would normally hit your webserver. Loading the home page of NSScreencast loads more than a dozen images, stylesheets, and
javascript files. When deploying to Heroku this can be especially problematic as each asset request will occupy one of your
dynos for a short time. In the spirit of maximizing your free dyno on Heroku, not sending these requests to your app is definitely
a big win.
In addition, most browsers have a setting that limits the number of connections (usually 2) that it will open
in parallel to a given domain. By using a CDN, you can increase the number of parallel requests
because these assets are not served up by your application’s domain.
It’s also a common practice to use dns to “alter” the domain so that you can maximize this parallelization.
Using the asset sync gem
Following the instructions on Heroku’s Devcenter article I
decided to use the asset_sync gem. This gem will upload your compiled assets to your preferred CDN (any file storage server that
fog supports). In my case, I wanted to use S3.
The first step is adding this gem to your Gemfile:
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group:assetsdo# other asset gemsgem'asset_sync'end
It’s important to put this in your asset group, as your running app doesn’t need to load this into memory.
Then you need to configure the gem. I found Heroku’s instructions to be lacking here, as I had to dig into
the asset_sync github page to make this work.
Add a file called config/initializers/asset_sync.rb to your app:
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# Since this gem is only loaded with the assets group, we have to check to # see if it's defined before configuring it.ifdefined?(AssetSync)AssetSync.configuredo|config|config.fog_provider='AWS'config.aws_access_key_id=ENV['AWS_ACCESS_KEY_ID']config.aws_secret_access_key=ENV['AWS_SECRET_ACCESS_KEY']config.fog_directory=ENV['FOG_DIRECTORY']# Fail silently. Useful for environments such as Herokuconfig.fail_silently=trueendend
That last config line is important. When you deploy to Heroku, your app’s assets will get precompiled. But because Heroku
doesn’t initialize your app on precompile, none of your settings will be available. Instead we’ll have to run the precompile again,
manually, to get AssetSync to kick in.
Setting up the configuration with Heroku San
Since I like to have multiple environments, I use heroku_san to manage them, including
the environment variables.
Inside of config/heroku.yml, set up the following for each environment:
Configuring Your Rails app to use S3 as an Asset Host
In your config/production.rb (and staging.rb if you have one), make sure to add the
following line to allow Rails to generate the appropriate links for your assets:
This will allow your app to serve up the URLs using SSL if the request is coming via SSL. Doing
this can avoid warnings in the browser that your app contains secure and unsecure content.
Testing it all out
If all of this is configured correctly, you can test it out by doing a push…
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gitpushherokumaster
You’ll see the asset precompile going on in the logs, and likely an error related to AssetSync. This is fine (and
in fact, this tripped me up at first). Once
the deploy has completed, you’ll have to run this command to upload your assets:
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herokurunrakeassets:precompile--app<yourapp>
Doing this, you should see something like the following output:
I’d likely forget to run this command every once in a while, so I set up Heroku San to run this command
after every deploy.
To do this, add a new rake task in your app (lib/tasks/deploy.rake):
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task:after_deploydoHerokuSan.project.each_appdo|stage|puts"---> Precompiling asssets & uploading to the CDN"system("heroku run rake assets:precompile --app #{stage.app}")endend
Now when you run your deploy via rake production deploy this will happen automatically.
So what’s the net result?
Doing this alleviated nearly 30 secondary requests to my application for each page load. That alone is pretty huge. Also, S3 is
much faster at serving these assets than nginx is (at least via a Heroku app on 1 dyno).
I tested this before and after by clearing the cache and doing a fresh page load. Using the Chrome Inspector, I looked at the time to load the page and all assets.
Here are my findings:
Before (serving assets with no CDN)
3.27 seconds
After
(using S3 as a CDN)
1.07 seconds
That’s a huge gain for a minor change in your application & deployment process.
Now that the site has launched, I can share more details with you about it.
A new video each week
Each week, a new video will be posted covering a single, focused topic related to iOS development.
Don’t waste the listener’s time
Each video will be short and to the point. It boils down to this: a 20 minute video is an easy thing to watch. A 60-minute video is a serious time commitment.
Some Free, Some Paid
Eventually, NSScreencast will be a subscription service. I’ll announce details once they are nailed down, but for now, enjoy the videos!
If you’d like to be notified when an episode is released, you can subscribe to the RSS feed,
or follow @nsscreencast on twitter. (Subscribing in iTunes is coming soon)
If you have any video topic suggestions, feel free to share them at the User Voice Forum.
Seriously, I’d love to hear your feedback!
Video training is becoming a very common way to learn these days. With Tekpub, Peepcode, Pluralsight,
Code School, and many others, there are usually great productions to teach you any development topic that you’d want to learn about.
All of these services are great, however I’m becoming a fan of the smaller, more focused screencasts. Railscasts, for instance, has
been instrumental to my Rails learning development. Destroy all Software teaches me new things every week.
Smaller videos like this are easier to digest, and are more focused on a single topic. Like the boiled frog
you eventually realize how far you’ve come on a topic, simply by watching regular videos.
iOS Development is an ever-changing landscape, with so many topic areas to cover, that a single training class or screencast series just
can’t teach you all of it. Instead of trying to cover everything in depth (increasing the length of videos). I find it valuable to
have smaller, focused tutorials that teach you one thing, and do it quickly and effectively.
Introducing NSScreencast
NSScreencast will be launching soon and will feature regular bite-sized videos
focused on a single topic related to Objective-C and building iOS applications.
NSScreencast will include free videos. Down the road, a nominal paid subsribtion will unlock access to more content.
I still have lots to do before I release the first video, but if you like the idea, please sign up on
the site to be notified when it launches. Thanks!
In general, I prefer using block-based APIs over those that accept selectors.
The block based APIs are generally easier to read & follow, and don’t clutter up your class with methods that are
out of context with the code that might potentially invoke them.
An Example
One good example is view animations. Here we’re fading out a view and removing it from the hierarchy once
the view has been completely faded out. It’s concise, easy to read, and you don’t need to go anywhere else in the
class to get a complete picture of how this works.
Also, since you can have multiple animations going on, having a block-based completion handler means
you don’t have to distinguish between what the animations were in some generic completion method.
NSNotificationCenter also got some block love when iOS SDK 4.0 came around. The old form looked like this:
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-(void)setupNotifications{[[NSNotificationCenterdefaultCenter]addObserver:selfselector:@selector(onWhizBang:)name:MyWhizBangnotificationobject:nil];}-(void)onWhizBang:(NSNotification*)notification{// reload the table to show the new whiz bangs[self.tableViewreloadData];}-(void)dealloc{[[NSNotificationCenterdefaultCenter]removeObserver:self];[superdealloc];}
This isn’t a lot of code (and it is easy to remember, unlike the previous UIView animation block code), however
the action and the notification handler are separated from each other.
The block-based API looks like this:
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-(void)setupNotifications{[[NSNotificationCenterdefaultCenter]addObserverForNotificationName:MyWhizBangNotificationobject:nilqueue:[NSOperationQueuemainQueue]block:^(NSNotification*notification){//reload the table to show the new whiz bangs[self.tableViewreloadData];}];}-(void)dealloc{[[NSNotificationCenterdefaultCenter]removeObserver:self];[superdealloc];}
Aside from some funky indentation, this is preferable in some cases, especially when the action to
be completed is as simple as reloading the table.
But there’s a bug. Can you spot it?
Blocks Are Closures
There’s a subtle bug here that you might not notice at first. I didn’t realize this until it was littered all
over my code base.
Blocks are closures, and they will capture any values declared outside the scope of the block (and retained) so that
they can be used when the block executes. This includes variables declared in the enclosing method or any ivars
that you reference from inside the block.
Here, we used self.tableView. self gets retained by the block, which is also retained by self. We have a retain-cycle
which is generally a bad thing. It’s especially bad here, because we don’t clear out the block until dealloc,
but dealloc won’t ever be called because the block is retaining the instance!
Weak Pointers Save the Day
If you’ve read up on blocks, you’ve probably seen the __block keyword. This specifier tells blocks not to retain the pointer.
So all we need is a new pointer, like so:
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__blockMyViewController*weakSelf=self;// use weakSelf in the blocks, instead of self
This sort of code drives me nuts. It won’t be apparent to the next developer why it’s there, and it’s
pretty ugly.
Retain Cycles are Elsewhere, Too
You might also run into this if you have a parent-child view controller relationship, or perhaps a
an parent->object->delegate chain, where the parent is the delegate. This is why you typically mark
your delegate property signatures with assign instead of retain semantics.
Not all retain-cycles are terrible though. If you have a way of breaking the cycle, then you just need
to weigh how long these objects will remain active for to decide if you need to fix it.
Hopefully this will save you a few headaches down the line.
I work with JSON APIs a lot. On a current API I work on, there is an OAuth-esque request
signing process that is required to make sure that others cannot forge requests simply
by changing parameters arround.
The Authorization header is generated by concatenating the HTTP Method, URL, any parameters, and then signed with a key.
Because of this security, it is very difficult to create adhoc requests just to try them out. So instead, we have our iPhone app
NSLog the proper curl command for us. Now it’s as simple as copy & paste from the Xcode Console, which gives me a
less-than-readable output of the JSON.
Usually for this I just pipe the command into pbcopy to get it on my clipboard, then I visit JSON Lint to
make it easy to read.
Doin’ it all from Terminal
I looked at ways of doing this all from the Terminal, and came across this python command:
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python -mjson.tool
It takes input from stdin and outputs it formatted nicely. Sweet! Now all that’s needed is to make this a bit more easy to remember,
so I made a script to do this for me called format_json and put it in my path.
Now, any time I want to see the JSON output of an API, I can simply type:
I do most of my development on my MacBook Pro, however I have a nice 27”
iMac at home, and it is refreshing to use it for development when I can.
It’s fast and has a huge screen. The only downside is all my custom
development configurations are on my MacBook Pro!
There are a number of options you can use to share settings between
machines, but I’m a fan of using Dropbox (referral link). Any change I make, on either machine, will get automatically
synchronized for me.
Since my Vim configurations were already present on my MacBook Pro, the
first step was to copy them over to a Dropbox folder:
The next step was to come up with an installer script that would symlink
these files on a new machine. I made sure to move existing vim files to
a temporary filename so that I wouldn’t lose anything accidentally.
set -o errexit
function confirm()
{
echo -n "$@ "
read -e answer
for response in y Y yes YES Yes Sure sure SURE OK ok Ok
do
if [ "_$answer" == "_$response" ]
then
return 0
fi
done
# Any answer other than the list above is considerred a "no" answer
return 1
}
function link_file()
{
echo "symlinking $1"
ln -s "$PWD/$1" "$HOME/$1"
}
echo "This will remove any existing vim configuration files and simlink them with the files here."
confirm "Are you sure?"
if [ $? -eq 0 ]
then
for file in ~/.vimrc ~/.vimrc.local ~/.gvimrc
do
if [[ -f $file ]]; then
echo "Moving $file to $file.bak"
mv $file $file.bak
fi
done
for dir in ~/.vim
do
if [[ -d $dir ]]; then
echo "Moving $dir directory to $dir.bak"
mv $dir $dir.bak
fi
done
fi
echo "symlinking"
for file in .vim .vimrc .vimrc.local .gvimrc
do
link_file $file
done
echo "Done. Check that it works. If so, you can remove the .bak files, if any"
Make sure the script is executable by running:
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chmod +x setup.sh
Then run this script on any new machine that you want to use Vim on. It will symlink these files from your Dropbox folder to your home
folder:
.vim/
.vimrc
.vimrc.local
.gvimrc
After it’s done, check that it is working. Remove any .bak files that
you don’t need anymore.
And that’s it. You have an automatic Vim configuration synching system
between machines. It works great for your shell configuration as well!
If you’ve used the iPod app on the iPhone, you’ve probably seen an
interesting trick when switching from album art to the track listing:
the button in the top right corner flips over synchronized with the flip
animation of the main view.
I wanted to achieve a similar effect for the iPhone app that I’m
building, Deli Radio (app store link).
If you’ve ever struggled with the flip transitions before, you probably
know how finicky it can be to get it all working. The best way to set it
up is to have a parent view contain both views that you want to swap,
and set the animation transition type on that view.
For a button (either in the navigation bar or elsewhere) we’d need to
introduce a parent view to achieve this effect. This is how I achieved
the effect.
First, I had two images I wanted to use for my UIBarButtonItem.
I wanted this to be easily reusable (since I need to do this in more
than one place in this application), so I created a category method on
UIButton.
It may look strange that a UIButton class method returns a UIView
instance, but we need to have a container view to base the animations
off of.
Here is the implementation:
I am using a little-known technique of setting associated objects
using objc_setAssociatedObject(...). This uses the runtime to attach
state to an existing class without needing to subclass.
Now that you understand how it is all setup, the block body will now
make sense:
Usage is really easy. I just created a bar button item with a custom
view, and was done.
Note that the flip effect on the main view is achieved separately, but
the 2 strategies share identical values for the animation, so the flip
transition types match, as well as the duration & animation curve.